Wow, this is the next generation of game development and visualisation for virtuell reality systems. No other engines can create such a realistic graphic.
Last time i saw such video about a new 3D engine, i saw a video from the UnrealEngine3 (mostly developed by a german developer). But this is absolutly better. No one other as the german studio Crytek can create more realistic worlds and graphic systems.
I’m a big fan of John Carmack, he’s a legend in the game developer branch and i love the way he write graphic engines. But the CryEngine is currently the best video system you can found. We have to compare it with the new engine from ID Software (developed by John Carmack).
What Microsoft does well wrote Binary Bonsai, i mean, it’s not bad what Microsoft does.
Not Vista, not Windows 7, only such experimental stuff are the best things from Microsoft.
On thing, that where Apple is better than Microsoft is the interface design. But this is a new way, a new way Microsoft goes. This interface design should be the base of all new operation system from Microsoft…
Yes, is real. I’va tested it with real-data. One of the latest functions i added to toendaCMS is a exporter, that exports news, categories (also as tags) and users into the WordPress eXtended RSS (also called WXR) file.
The i imported it into my test installation on galaxy.vandango.org. Well, i only wanted to check if the exporter runs smart and generate the correct format, but as is seen the generating time of the tools a big smirk come on my face. Here’s the average result:
Thats cool, toendaCMS is absolutly faster as WordPress. And that although toendaCMS has more then seven-times more queries!
If toendaCMS has also as many as queries like WordPress, the speed is approximately 0.1121!
In my spare free time im working on a simple movie database to have a sortable collection list of my movies. Hitherto i’ve do that with the Spreadsheet of OpenOffice. After some time of development i’ve finished a first betaversion of my tool and starts to work on a importer. The best way to import ODF files is to extract the content files fromt the zip-encoded files and read the xml. This steps were already done by the OpenOffice team and somebody has implement this steps in a .NET interface library. I’ve found this project (AODL, Sourceforge) and starts to working with it. Bug it has a bad bug. I have a big table with many cells in many rows, but some of this cell – also severals side by side – are empty. And OpenOffice creates on this empty cells a XML attribute called “table:number-columns-repeated” which descripes how many copies of this cells came after this one. The AODL assembly do’snt has this attribute calculation implemented so that if’ve sit down and do that. So, here’s the bugfix and the assembly.